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| Meet Survival Tips! |
| NAVIGATION MENU | Swim Meet Survival Tips | |
| SO, YOU’RE GOING TO A SWIM MEET!
A WEEK OR SO BEFORE
THE MEET the entries for the
meet will be posted on the Meet Schedule on our web site as a link
entitled “Entries” and this list will give you the event numbers of
each event for which the coach has entered you. An email will be sent
by the coach prior to each meet which will give you: a list of the meet
events by number and what day each event is and the warm-up times for
your age group. Directions to the meet will also be posted on the Meet
Schedule page as a link. Most all of this information, other
than your individual events, can also be found in the “Meet Letter”
which will be posted on our web site as a link on the Meet Schedule
associated with the Meet in question as soon as it is made available by
the hosting club (this is usually months prior to the meet). WHAT TO WEAR —
Most
swimmers wear their team suits to the meet with sweats or parkas over
the suits. After swimming an event, you can put your parkas or sweats
on between events. Parents should wear layers or a short sleeve shirt,
as the pool area is always very warm. WHAT TO TAKE
PACKING— Each swimmer may want
to take a sleeping bag or blanket for "camping out" with the team in
the hallway, cafeteria, or gym of the school where the meet is held.
Look for the Zionsville banner or other team members, so you can sit
together. Bring several towels for drying off after each event. Also,
bring a book, deck of cards, game boy, or other items to help pass the
time between events. A small cooler with fruit, drinks, and snacks is
also nice. Food-including snacks, sometimes breakfast, and usually
lunch is sold in the cafeteria at most meets. WRITE ON YOUR HAND
— The best way to keep
up with your event numbers and strokes is to write them on the back of
your hand with a ball point pen. It might look like
this: WHEN YOU ARRIVE
— Plan
to arrive at the meet at least 15 minutes before your warm-up time.
This will give you time to sign in and set up your sleeping
bag. As soon as you arrive, look for the place to sign
in. It will either be papers posted on a wall or on a table
and will be a list of names and all events in which each swimmer has
been entered. Each age group and sex may have a separate
sheet. You must circle or highlight your name and all events in which
you have been entered (or follow any instructions given).
Failure to sign in before warm-ups end will cause you to be scratched
from the events. REPORT TO THE COACH
— After you have signed
in and deposited your belongings, report to the coach on the pool deck
for warm-ups. Warm-up time is limited and the pool will be
very crowded, so you will need to make the best possible use of this
pool time. After warm-ups, return to your "camp area" or sit
on the bleachers and watch until it is time for your event. (Put on
sweats or parka to stay warm.) PSYCH SHEETS – Psych Sheets
(programs) will be available for parents to purchase at each
meet. This will provide a list of what Events are being swum
in each session and all swimmers in each event ranked by their entry
times. Parents can highlight their child and other ZSC
swimmers in the Psych Sheet so they do not miss the events they are
swimming. Remember that meets do not always begin with Event
1. If distance swimmers compete on Friday night, the Saturday
meet might begin with event 11 or higher. Sunday’s meet will
be a continuation in event numbers. HEAT SHEETS
—
After the sign-in sheets come down, the host team will enter into the
computer all of the swimmers that did not sign in and then “seed” the
meet with only those swimmers that are present. This is the
process in which each swimmer is assigned a heat and lane for each
event. Once this has been completed the host will post the
“Heat Sheets” which list the heat and lane that each swimmer will swim
in for each event. Events are swum slowest to
fastest, which means the final heat in each event will be the fastest
swimmers with the fastest recorded time prior to this event.
Each heat is also seeded from fastest to slowest as follows: starting
with the fastest swimmer in lane 4, lane 5, lane 3, lane 6, lane 2,
lane 7, lane 1, lane 8. At some meets, in addition to the
Psych Sheets, the Heat Sheets for each session are available for
purchase also. CLERK OF COURSE —
GETTING READY FOR YOUR EVENT —- At most meets for
the 8 & under events there will be a “Clerk of Course.”
Swimmers in this age group should pay close attention to the progress
of the meet and report to the "Clerk of Course" area about 4 or 5
events before your event. Some pools use loud speakers to
make first and last calls for an event, but you are not always within
ear-shot of the announcements. The clerk of course area will
be an area away from the pool where lines of chairs will be set up.
When you get to this area, you will receive a card with your name, the
event, your heat number, and lane number. You will then be instructed
to sit in chairs in order, usually one heat per row. Your row will then
move forward to the next row of chairs until it is your heat’s turn to
go into the pool area. When you enter the pool area, follow the
instructions of the adults there. You will usually stand or sit behind
the area of your lane until it is your turn to swim. When it is your
heat’s time to stand by the block, give your card to the timer in your
lane. Then wait for the starter to say ‘swimmers on the block'.
Next the starter will say "take your mark". You then
wait for the sound of the gun or the electronic beep and you’re off and
swimming! After completing the race, it is extremely important that you
report to the coach on the pool deck for a brief "chat" about your
swim. Then return to the team’s area to dry off and rest or
sit in the bleachers to cheer for your team mates. This procedure is
repeated for each event. It’s your job to keep up with the events and
report promptly to the clerk of course. For older swimmers,
there usually is no Clerk of Course and it is the swimmers
responsibility to be behind the lane for their event several heats
before their assigned heat. You can always check with the
timer in that lane to confirm that you are on the list and you have
written down the correct heat and lane for your event. RESULTS
—
Results of each event are computerized and posted on a wall as soon as
they are printed out. You can check the results to get your official
time and place. Awards for each meet vary. Some meets give medals for
the top six swimmers and ribbons for 7—12. Some give ribbons
for more places. Some give ribbons to each heat winner. Remember to
record your times in your log book so you can chart your improvement
throughout the season. Competition is stiff at an U.S.
Swimming meet, but new swimmers take incredible amounts of time off
from meet to meet. Focus on your progress in terms of the
amount of time improved, not necessarily on what your place was. ELECTRONIC TIMING
— Most
pools have electronic touch pads in each lane to record
times. Each swimmer should make a good, solid touch. Other
"people" timers are used for back-up. A gun with blanks or an
electronic beep with a strobe light is used for starting each race. FALSE STARTS
— A
false start occurs when a swimmer leaves the block top early or there
is a problem with the gun or equipment. In the event of a
false start, the recall starter sounds the gun of beep repeatedly
signaling swimmers to stop. A rope is also lowered into the
water to stop swimmers who do not respond to the signals. If
all these fail, a coach or older swimmer jumps in to stop the
swimmer! If the false start is the result of your starting
before the beep or gun, you will be disqualified from that
event. If this is the case, the starter will tell you
personally. OFFICIALS
— Many
officials are present on the pool deck in a sanctioned U.S. Swimming
meet. They usually wear white. Most meets have a referee, starter,
recall starter, a stroke judge for each 3 (or 4) lanes of the pool, and
two turn judges on the end of the pool. Each lane also has
two (or more) timers present as a back up to the electronic
system. This organization and structure ensures that each
U.S. meet is run consistently throughout the national organization and
that all times are "official." Times made at U.S. Swimming
meets can be used to qualify for the state and higher level meets. DISQUALIFICATIONS
— A
swimmer may be disqualified by the judges or other qualified officials
for not swimming a stroke correctly, making an improper turn, etc. For
example, a swimmer could be disqualified for doing a flutter kick with
the butterfly stroke or failure to touch the wall in a turn.
Most swimmers get disqualified at some point in their swimming
careers! Swimmers will be told by an official if they were
disqualified and for what reason. The swimmer must see the
coach after this occurs for suggestions to see that it doesn’t happen
again. After the swimmer understands what the mistake was, he
or she should "shake it off" and focus on his next event. Parents
should be supportive, rather than critical, treating the
disqualification as a learning experience. PARENTS AT A SWIM
MEET — It is a parent’s
responsibility to be familiar with meet procedures and have their
swimmers understand the procedures. The most important roles
parents play are getting swimmers to warm-ups on time and double
checking sign-ins and clerk of course routines. (New swimmers seem to
catch on fast to the logical chain of events.) Then a parent
can sit back, cheer for the swimmers, and enjoy the meet.
Parent's are asked not to be on deck unless they are
timing. In fact, U.S. Swimming rules state that only
swimmers, coaches, timers, and officials are allowed on deck.
If you are asked to leave the deck, please don’t take it personally. Last updated: | |
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